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HyperBorealis

 

The Phazon Organization, in partnership with Dark Glass Productions, is proud to announce Hyperborealis, our first cooperatively developed game. I will be working very closely with Emperor on this one. He (using his supernatural programing skills) will be handling the primaries of the engine, engine components, the level designer tool, and primary game concepts. I will be handling level design, environmental construction, and concept art. We both will be tackling sound, game graphics, and plot line. I am very exited to work on this game, primarily because I have been wanting to work with the mighty Emperor on a project for quite some time.

In HyperBorealis, you play as an advanced prototype military drone that seemingly self activates in a derelict chamber, with no knowledge of the past, its location, or even a directive. Control the droid in a 360 mouse aimed side scrolling shooter set in a dark,  distant, and cold environment shrouded in mystery.

Beta Demo Out Now! Get it here.

A few screenshots from the beta!

Early Screen Shots and Concept Art:

HyperBorealis Alpha
Early Alpha build screen shot.

 Early Player Concept
Early advanced prototype military drone player concept.

Core Engine: Around 75% complete. This includes physics, aiming, and basic player graphics.

Game Graphics: I would say around 10% done.

Sounds: 0%

Plot line: 60% (?)

More to come soon, so stay tuned.


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